Q: Point Replacer/View Mesh Points is not working!Ī: This part of the mod requires the right sequence of events for it to work, namely pressing "View Mesh Points" button first and then entering the new position values. Q: I got an error/something is not workingĪ: Post the error message and the steps leading up to the problem as a workshop comment or issue on GitHub Q: ModTools can dump networks as well, why would I use this?Ī: This mod has some extra features, mainly file customization on export and mesh resizing Dump Selected - standard export - called ”Dump Network” when panel is closedįAQ Q: When reimporting a dumped road the texture is completely mismatched with the roadĪ: Try unchecking the Flip Textures Option under Export Customization.Dumped items here need to be reimported separately before use on a roadĭumps all pillar buildings in the network from all found elevationsĭumps all lane arrow decals used in the roadĭumps all available mesh #'s for given selectionĭumps all segment and node meshes for selected elevationĭumps all meshes contained in the network across all elevations.(From left to right) Resets entered values | Changes entering mode | Add Row | Delete Row With elevated roads edges have many points making the tool less usefulĪll of the (x) points that match the existing position in the main mesh and in the lod are replaced with the new value entered. Point Replacer - enter the existing position (value in the Pos table in the Mesh Points Window) and the new position.View all the points of the mesh at the front end cross section (z=+32) Remove Added Suffixes - Removes the added descriptors at the end of dumped file names such as ("Elevated" or "_mesh2 Tunnel _node")Ĭaution: Each new export regardless of elevation/mesh type will overwrite the previous file with the same name.Custom File Prefix - Dump the mesh with a custom filename.Dump with LOD PNGs - Dumps meshes and generate lod pngs at the same time.Skip Default Textures - Skips exporting texture files that are the same as the default texture, enabled on default.Enable if using VictoriaCity’s (upcoming) RoadImporter mod Export NetInfo XML - Exports an XML file containing configurable properties of the network.elevated roads, Industries DLC roads, certain custom roads, other network types) When the texture isn't symmetrical, this feature needs to be disabled (i.e. This option compensates for the dumped meshes being mirrored. The default setting is true for the "Basic" elevation but false for the other elevations. Flip Textures - Flip Textures horizontally after exporting.Only export the specific files you need - Filters are available to export the meshes only or the diffuse texture only.For now, when elevations other than basic are selected the main mesh replaces the lod mesh.
If no mesh was dumped in the session, the files that match the custom file prefix (in export customization) will be used. Make _lod.png Files - Generates LOD images of the related textures (_d,_p, etc) for the last dumped mesh.Dump Network - Dumps Network in \Import Folder - Only the relevant files are exported, If a network uses the default texture for a certain map type it is not exported.